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Old Jun 25, 2005, 04:11 PM // 16:11   #61
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Quote:
Originally Posted by RTSFirebat
I skipped it as well... hate large blocks of text.

Orginal poster... only a dumbass would spend 100K plus on a single item in this game.

There are people who are doing all they can to create inflation. Selling things like Superior Runes for 100K is ****ing crazy.

I play 2 hours a day... meaning I can farm about 1000K a day... give or take my luck... why would I spend the better part of two week making gold only to spend it on a single item.

You nuts.. the gold cap is there for a good reason. Same as the level cap.

There no need for it to be bigger.

Needless to say once new gold sinks are added in the game things will improve... the Ale added into the game is a clear sign of things to come hopefully.
so RTS your calling a good 60% of GW dumbass's? i see alot of people on this game buying and selling for 100k+ items

+ for the original post the max gold carryied should be the same as the storage max. yes arena.net has probably thought wow nobodys going to go over 100k ever but it happened get over it make a simple change add a 0 on the max carried.
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Old Jun 25, 2005, 08:56 PM // 20:56   #62
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Easier said then done Snipe... for one they would need to increase the bit size for the wallet. This is the Main reason The Storage bin has a vault in it was so the developers did not have to do that... And Yes I am calling the 60% that are doing it if that is true dumb asses... ignorance of fair market values is the breeding ground for leeches that overcharge...

And no Hanok... gold sinks do not do that. eventually a typical gold sink pulls gold OUT of an economy efficiently enough to make the prices go down, not up... why? cause it makes the gold piece more valuable... Like the Dollar and yen... the more yen there are in a economy, the more something costs. Bread is 20,000 yen, but only $4 in the US. same price, different currency value. now you understand? This is why after a certain period of time we have been seeing runes come down to fair market values. One... people are dumping them on the market like myself to drive the price down through the trader, and two, more gold is being pulled out of the game and effectively making gold more valuable overall.

The real world governments do this to control inflation as well.. Setting market values, and pulling currency in to be destroyed and not replaced actually makes the dollar stronger...

Previously people were getting gold from the system, through farming, quests, missions, salvage WHATEVER... and it would just keep changing hands, and never return to the system to be destroyed ("Gold Sinks") thus there was TOO much gold in the economy and EVERYTHING was getting expensive... Then these people with 500k were turning around and selling that gold on E-bay and other services for Real money... other wise know as CHEATING...

Arenanet specifically wants to stop this activity above all else. They have been locking out accounts that show this kind of activity, with the whisper receipt number mentality. and rightfully so... this is making such services angry as hell, cause they have effectively done this with every other MMOPRG in existence and RUINED the games in the process, and they want to do the same with guildwars... If ArenaNet have anything to say about it, they will not be able too for long...

Last edited by =HT=Ingram; Jun 25, 2005 at 09:03 PM // 21:03..
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Old Jun 26, 2005, 04:58 AM // 04:58   #63
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Thanks Ingram, I see what you're saying now - it took me a while, but it clicked. Anet will just have to make sure they bring the prices down on the NPC's as well, as I believe only an influx of items sold to traders can affect those prices. If horders don't sell to the NPC's, then they can still keep the cost of a lot of items at a premium.

It occurred to me over the last few hours that a good way of cutting out the scamming and inflation is simply to eliminate the trade of gold between players unless they belong to the same guild. This will force people to trade for items of close value rather than simply hording gold, yet still allow friends and guildmates to help each other out financially, which should be part and parcel of guilds anyway.

That, combined with progressively better loot drops as you progress through the game ought to cut a lot of this nonsense out. As players get closer to the finish line, common white drops should become the rarity with purple and gold increasing the closer to the end one gets. This will allow equal chance for all to get those rare items in addition to having them offered for sale by merchants and traders along the same progressive state. That might encourage more people to avoid the scammers and wait until they get to a certain part of the game to get the item for a better price.

Hanok Odbrook
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http://www.realmillenniumgroup.com/guild.html
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Last edited by Hanok Odbrook; Jun 26, 2005 at 05:02 AM // 05:02..
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